Dodge and destroy Calder's kinetic mobiles in an Atari space shooter

Makers of Pac-Mondrian developed a new game called Calderoids in which players have to dodge and destroy Alexander Calder's kinetic mobiles in the triangular ship of Atari's space shooter Asteroids.

Calderoids combines the relatavistic theories of Alexander Calder's kinetic sculptures with the virtual dimensions of Atari's arcade classic Asteroids. (...) After creating Pac-Mondrian, we were on a mission to create a videogame art mashup for Atari’s greatest selling arcade hit, the space shooter Asteroids. The first artist suggested whose work lent itself to the form of the game was Joan Miro, whose pen and ink ‘Constellation’ series resembled a field of asteroids. Ian Hooper declared Calder’s mobiles filled a far better formal fit, given their fanciful free flight. Creating the first body of sculptures that moved, Calder called his early sculptures ‘Constellations’ after Miro, and presaged their videogame destruction in 'Vertical Constellation with Bomb'. Although Mondrian’s squares provided the initial inspiration, the biomorphic forms in Calder's mobiles were directly influenced by his friend and sometime collaborator Joan Miro. Ian Hooper’s conception of Calderoids mirrors Calder’s own aesthetic merging of Mondrian & Miro in the mobiles. After consuming the brightly coloured squares of Pac-Mondrian, and contemplating Miro’s constellations, the motion and form of Calder’s mobiles led directly to shooting stars in Calderoids.