Via the excellent french blog gamism, Ben Fry's new project: distellamap: a computer generated visualization that depictes all the "goto" connections in Atari 2600 games.
Seeing the operation of code in Atari 2600 games. Like any other game console, Atari 2600 cartridges contained executable code also commingled with data. This lists the code as columns of assembly language. Most of it is math or conditional statements (if x is true, go to y), so each time there’s “go to” a curve is drawn from that point to its destination.
Why do I blog this? it's an interesting way to visualize a video-game 'space' with a different perspective.