Reading the video-game press is a rare occasion for me but this interview of Shigeru Miyamoto a funny piece during breakfast. Why? simply because it's interesting to hear about the design process (and HR) at Nintendo. Of course there are some elements that can be perceived as a bit cliché but I find intriguing to observe how they categorize their products, try to recruit people or how Myamoto defines his participation in projects.
Nintendo processes
in VideoGames