Project Ambient is a compilation of UC Irvine grad school projects. It's focused on the design of ambient display that would go beyond the dichotomy of peripheral and focal using the "foveal" meaphor": embedding interactions physically in space. One of the project I like in this list is SignalPlay by Amanda Williams, Eric Kabisch:
When computation moves off the desktop, how will it transform the new spaces that it comes to occupy? How will people encounter and understand these spaces, and how will they interact with each other through the augmented capabilities of such spaces? We have been exploring these questions through a prototype system in which augmented objects are used to control a complex audio 'soundscape.' The system involves a range of objects distributed through a space, supporting simultaneous use by many participants. We have deployed this system at a number of settings in which groups of people have explored it collaboratively. Our initial explorations of the use of this system reveal a number of important considerations for how we design for the interrelationships between people, objects, and spaces.
SignalPlay is a sensor-based interactive sound environment in which familiar objects encourage exploration and discovery of sound interfaces through the process of play. Embedded wireless sensors form a network that detects gestural motion as well as environmental factors such as light and magnetic field. Human interactions with the sensors and with each other cause both immediate and systemic changes in a spatialized soundscape. Our investigation highlights the interplay between expected object-behavior associations and new modes of interaction with everyday objects
More about that in this paper: SignalPlay: Symbolic Objects in a Networked Gestural Sound Interface
Why do I blog this? because it addresses a phenomenon I am interested in, as a researcher: how pervasive computation transform spaces. It's also because it's connected with the blogject concept.