The paper from the Pervasive gaming workshop during the Pervasive2006 Conference has been released.
The PerGames series of international workshops addresses the design and technical issues of bringing computer entertainment back to the real world with pervasive games. The previous PerGames events were held in Vienna (2004) and Munich (2005) and attracted researchers and practitioners from all over the world
So there are papers about AR gaming, smart RFID cards, the use of seams, cross-media gaming, the user experience of flow, the use of haptic feedback...
Why do I blog this? lots of stuff to parse about the future of gaming, using new paradigms such as tangible interactions, AR or haptic feedback (or new tech like RFID...).