For morons like me who could not make it to Ubicomp 2005 and Julian's workshop about 'Ubiquitous Computing, Entertainment and Games', the solution is to have a look at the participants' presentations, which really worth it:
- "The hunt for Mr. X: Bringing a board game to the street" Niklaus Moor (Swisscom Innovations)
- "Mogi Mogi” Benjamin Joffe (Newt Games)
- "Constructive Criticism of Ubigames" Kevin Keeker (Microsoft)
- "Dancing in the streets: Smartphones and gaming" Daniel Ashbrook et al.
- "Hit Me!" - Kaho Abe
- "Serious Pervasive Games for Sentient Architectures" Stefan P. Walz
- "Mobile Media Fun" Anita Wilhelm from (Caterpillar Mobile)
- "ARHunter" Koji Yatani
- Chalmer's paper is not available
Why do I blog this? this project may be considered as state-of-the-art research in the field of ubiquitous computing applied to the field of gaming. Since we're working in the area, it's a must to know them ;) And we'll be there next time ;) Besides, Julian gives an overview of the event on his blog.