Interesting workshop at Ubicomp 2005: Ubiquitous Computing, Entertainment and Games:
The workshop’s topics of interest include • New ubiquitous game designs • Mixed traditional and ubiquitous game design • Studies or reports on the compelling aspects of existing ubiquitous games • “Post-mortems” on past ubiquitous game experiences • Taxonomies of ubiquitous games • New, existing and emerging technologies supporting ubiquitous gaming platforms • Mechanisms to evaluate or test ubiquitous games • Design elements that can be learned or adapted from popular console/PC games for creating compelling ubiquitous games • Business models that will enable ubiquitous gaming to be successful in the marketplace
Great people on board! (hi Timo!) Maybe it would be nice to submit something about CatchBob ;)