Pedometer with digital map

Via Michael Keferl @CScout Japan, this Lap Around Japan Pedometer is a more complex version of a pedometer: the device counts your steps and also map out your virtual trip around the coast of Japan.

As described by CScout:

"The tiny (14×42×78mm) pedometer counts the total distance around Japan from the starting point you enter. As you make your way through the 18,880 km journey (11,731 miles), you can zoom in and get information about 1,258 local sights, history, and products. Kind of like a Wikipedometer for city walkers. the whole point is to be able to “travel around Japan” by commuting to work, a task that would take you about fifty years at a single kilometer per day. The concept itself is admirable, and is done in collaboration with the Japan Walking Association to encourage exercise."

Why do I blog this? I've always found pedometer curious as entry point but often limited in its usage of the output data. In that case, although the service is really simple (and the output as well), it's a bit more complex. It definitely shows a trend towards more complex visual representations of movement.

Wizkid: a computer with a neck

Morning partner in commuting Frederic Kaplan finally revealed his latest project called wizkid (conducted with his team). In his words:

"Wizkid is a novel kind of computer permitting easy multi-user standing interactions in various contexts of use. The interaction system does not make use of classical input tools like keyboard, mouse or remote control, but features instead a gesture-based augmented reality interaction environment, in conjunction with the optional use of convivial everyday objects like books, cards and other small objects. (...) Wizkid could be described as a computer display with a camera mounted on top, fixed on a robotic neck. It looks like a computer, but it is a robot that can gaze in particular direction and engage in face-to-face interaction."

Martino d'Esposito, who take care of the design aspects, defines it as "a computer with which we could communicate in a more natural manner, but which would still not look “human”. Why do I blog this? I find the project interesting because it's shows the convergence between computer/ubiquitous computing and robots, plus I quite like approach Frederic describes by: "despite some successful results this kind of natural interaction systems has tended to be used only in the domain of interaction with anthropomorphic or zoomorphic robots and progress in these fields has not impacted more mundane kinds of computer systems". Furthermore, the interaction modes with that device are very intriguing through the "halo" mode (see description in the interview). From the output point of view, the interesting part is the "body language" used by the wizkid to express interest, confusion, and pleasure. To some extent it forces to ask questions close to the one I have to address with wii gestures, except that in the wizkid case it's about output gestures (and not input gestures for the wiimote/nunchuk).

For those who want to see it, Wizkid is part of MoMA's Design and the Elastic Mind exhibit, running from February 24 to May 12, 2008.

Motivations for defensive space

See below, three very relevant occurrences of how space is transformed in the 21st century. These are 3 examples of "defensive space" (aka "defensible space": architectural and environmental design used to reduce criminality by increasing field of observation and ownership) can be found next to where I live in Geneva. Wall

Defensive space

The first and the second one consist in covering the ground with concrete instead of the vague lawn that was used by drug dealers to hide their stuff. Note that the first move was (before putting concrete on that poor little tree) to break a mirror there so that drug deals would cut their hands when trying to get their heroine.

Defensive space

The third one is maybe less conspicuous: two pieces of steel has been put on the ground to prevent people to park their car (which nicely complements the yellow signage).

Why do I blog this? well although this is, sort of, environmental scannning 2 meters from home, it's definitely an important collection of signals that attest spatial changes. What does that mean for urban computing? I guess the next step when you're done with concrete, steel and broken mirror is to use electrons to prevent people from doing certain things.

Please see also the classical and sad anti-skateboard devices.

About tracking pizza's location

(via)Read in Information Week:

"At an 11-store chain of Papa John's restaurants in north Alabama, location data is being pushed directly to customers. Using an online-tracking system developed by startup TrackMyPizza, customers can watch online as their deliveries move street by street toward their doors. Drivers carry GPS-enabled handsets that feed location data to a TrackMyPizza server. There, the data is coupled with the customer's phone number, providing location updates every 15 seconds. (...) Sound like technology overkill, just to know your pizza hasn't gone astray? Rival Domino's thinks consumers want more such information about their orders, and it's doing a national rollout of a Web system that shows buyers when their pizzas have been prepared, cooked, then sent out the door. But it doesn't offer location once the pizza leaves the store. (...) At Papa John's, pizza tracking is delivering business benefits in its first two months by getting more people ordering online--a 100% jump in online ordering since the rollout, says Tom Van Landingham, the franchise operating partner. Online orders save phone-answering time, and Web customers spend about $2 more per order, since they can see the whole menu. About 18% of all delivery customers in the last 60 days have gone on the Web site to track their pizza. Van Landingham expects to begin using the tracking system to improve productivity behind the scenes, by plotting more efficient delivery routes, for instance. The service is only 2 months old, so it still needs to prove it's more than a novelty. But the chain proved it can be done."

Why do I blog this? The perspective of having people at home riveted to their computers, following the movement of their pizza mapped digitally makes me giggle. It looks like a weird version of Pacman where you don't have any control on your little character. Perhaps there is something cultural that I am missing or maybe it's the novelty who made people following their pizza on-line.

So, at first glance, this looks awkward and I am really curious to see if there are some user experience researcher already doing work on this kind of service. Beyond people's motivation to track an artifact that may be in their stomach one hour later, it would be interesting to understand more what are the expectations towards the pizza's location, the sort of happenstance people fear about this or even the reactions they would have if the pizza wandered around instead of taking a straight line to the consumer's house. To some extent, this is a PERFECT tool to conduct psychological experiments!

Sparko: the robotic Scottish Terrier

Back in the 20s, when electricity (lighting, appliances) was less common, the american company Westinghouse tried to create early robots. One of the goal was to stimulate demand and interest in their electrical products. They indeed showed at the 1939 World's Fair a prototype of two curious characters: a tall humanoid robot called Elektro and - above all - a robotic dog named Sparko:

Although much of the emphasis has been put on Elektro (7 foot tall, 300 pound, it could walk, count, see things with photoelectric cell eyes, talk using a record player and smoke cigarettes), it's Sparko that I found more intriguing. Far less complex, Sparko was more into pet stuff: situp, barking, and dog tricks. You can see some video footage here.

Created by Westinghouse engineer Joseph Barnett, these oldest US robots are very curious. As matter of fact, Sparko is reported missing: "The biggest challenge remaining to Weeks is finding one of the three robot dogs, all named Sparko, that were built as pets for Elektro. The last confirmed sighting of Sparko was in California in 1957. The dogs were light-followers and legend has it that one of the three dogs was hit by a car and destroyed when it wandered out of an open door at the Westingouse lab.".

Why do I blog this? Don't know if these two artifacts were a technological failure (it was rather meant to be a marketing demonstrator of electricity and not a real product but it's definitely part of my catalogue of insightful projects. Moreover, the man-dog "couple" as robots is also a very interesting metaphor which know lead to different product avenues: robotic pets from Sparko to Aibo (or Pleo) on one hand and robotic humanoids on the other hand.

Integration of ethnography in R&D

In the last few weeks, there has been an interesting discussion on the the anthrodesign Yahoo! group concerning "Integration of ethnography in R&D". It basically addressed the link between ethnography and “action” (e.g. implementation) in a client-vendor research relationship, a somewhat controversial issue. The discussion started with how "actionable" ethnography results should be and the problem with that term (""something that will allow me to do my job based on what you've told me)". There are some very good points there, especially about: - what does ethnography means for R&D ("needs to be there from the beginning to frame the problem AND at the end to inform the marketing", "moving from finding to insight. Cameras find stuff. People produce insights. Insights are actionable. They give us design principles that guide creativity and can test what we create. (...) All of this informs our research planning, "Making research "actionable," to me, means providing specific direction for transforming whatever social context you've been studying", "people need to make choices/decisions, whether they be creative or strategic, and they look to the research to help them do that. This can mean inspiring new choices that they weren't aware of, or (commonly) deciding between options that they are already aware of but can't decide or agree on.") - the questions to be asked: "how do projects get managed and recommendations get communicated here? Via presentation, text doc, what doc size etc? Which audiences - there are usually multiple. How many versions should I expect to create, over time, for which audiences? Who's my partner-in-crime internally who'll deliver the message with me? Should they take the lead in comms, or should I? Which people can I talk with? How can I assess the accuracy of these people's perceptions and rapidly put together a basic org map and understanding of this org's dynamics, before I commit to doing a project that's not positioned for success? ". - Some indeed distates the word "actionable" as it forces people to take results and "do something", whatever that is. The point for one of the discussant is about rumination: t seem rather unseemly to me to simply take participants' interactions with me and then "do something," instead of reflecting, ruminating, and turning back to the participants for validation.

(I haven't really put people's name next to the quote since I was not sure about how public they wanted these statements to be revealed; it's a mailing list).

Why do I blog this? great points to keep in mind when working with non-academics. The tension between "actionable" and "rumination" is very intriguing and is sometimes difficult to explain to people (aka potential clients).

Notes about foresight/environmental scanning

Some notes from Michele Bowman's podcast entitled "The Role of Ethnofutures and Environmental Scanning":

"2 things to keep in mind: "Any truly useful idea about the futures should first seem to be ridiculous.": The idea that airplanes would carry people, the fall of the berlin wall, paying bottled water

"not all change is created equal": The general consensus in the business world is that change happens really, in fact this is not the case at all. There are all sorts of degress of change: - environmental change, demographic change: takes decade to be felt - evolutionary change: rising of women in the workforce... incremental... almost predictable timeframe - faster furious change: the cost of sequencing the genetic alphabet that dropped

Environmental scanning is the understanding the dynamic of change, where and when, how fast? how slow? a collection, interpretation about trends and emerging issues And it needs to be external: "I don't know who discovered water but it wasn't a fish" because challenges will come form external environment

Roles of scanning - as a decision-making capacity - organizational learning, increasing the sensitivity to change"

Why do I blog this? curiosity towards different methods about foresight research, lots of resonance with the LIFT08 session about this theme.

Sliding Friction: The Harmonious Jungle of Contemporary Cities

Sliding friction Fabien and I finally manage to release a near future laboratory project: Sliding Friction: The Harmonious Jungle of Contemporary Cities, a booklet that assembles photos and annotations we took here and there along our dérive through the many cities we lived in and visited. Sliding Friction is an attempt to showcase the curious aspects of contemporary urban spaces. Through 15 topics and 4 themes we focus our lenses on the sparkles generated by the many frictions between ideas, practices and infrastructures that populate cities. We hope to provide some raw food for thoughts to consider the city of the future. Do we want to mitigate, or even eliminate these frictions?

You can find it here as a pdf.

It's edited by Walabab editions, Designed by the (utterly fabulous) Bread and Butter, Preface by Bruce Sterling, Postface by Julian Bleecker.

User Experience session at LIFT08

Tried to gather my notes from the User Experience session from LIFT08. When I started on the program back in spring 2007, this topic was really the one where I had not doubts about its relevance to the LIFT community and I had already in mind the 3 speakers I wanted to have for that. Younghee Jung (Nokia) Genevieve Bell (Intel) and Paul Dourish (University of California Irvine) appeared to me as a great match and surely because I am reading/following what these researchers are doing.

Younghee Jung, a user experience researcher from Nokia started off the session by describing a sort of "competition" to design mobile phone with 3 communities living in shanty towns in Mumba, Rio and Accra. People were indeed invited to design their ideal mobile technology. Youghee interestingly presented some of ideas and stories they gathered and how they are used to complement other ethnographic research methods are discussed. The process was very similar in the 3 different places: people received an A3 document with the participant description and some left space to draw the desired phone design. These drawings have been employed by Nokia local teams to discuss phone design with the competition participants. What was interesting there was that such process is meant to uncover specific needs of certain target-groups. Lots of the examples she presented shows how the phone is expected to be able to adapt to the environment as well as local culture issues (such as noise, refugee dispersion, etc.). As last year with Jan Chipchase's presentation, that one was very insightful in terms of how ethnographical methods can be fruitful for design research. Of course, the trickiest part lies in what comes next and how these elements can be fed back into Nokia's design process, something that is always less known and discussed.

The next presenter was Genevieve Bell, an anthropologist who works for Intel Research in Portland, USA. In her own words, her job is "to know what people do with technology and why they care in a larger sense". The multi-site research she and her team conduct is meant to yield different sorts of results but she insisted on the fact that technology change faster than people and that although it is easy to believe that technology change all of us, the thing people care about and the thing people practice in their daily life transform far more slowly. Things that persists over time are;

"The desire for social connection (ie: family, kith and kin and community) The desire for meta-meaning making and participation (ie: spirituality, religion) Creative acts, and gifting (ie: making, sharing, creating experiences/objects/content etc) A good story (ie: a point of view, edited perspective, a channel) Keeping secrets & telling lies"

And it's precisely that last point that is the starting point of the talk. She quoted three data points about this topic: (1) 45 % of UK mobile phone owners admitted to having lied about their whereabouts by text message (2006 survey) (2) Cornell University study showed that 100% of US online daters lie about either their height or weight (3) James Katz says we are entering an "arms race of digital deception". And for every device that claims to purport to tell the truth (e.g. GPS), there is another service that allows to lie, deceit or create alibi. Her next argument about this was that there is a big gap between our cultural ideals (lie are bad things, secrets are seen as being good, as they allow to maintain trust) and our cultural practices (we tell lies all the time, 6-200 a day). And new ICTs manifest themselves in a very complicated space where there are already tensions between cultural ideas and practices (which are played out differently in different countries). But what are the relationships between technologies like the Internet and lies/secrets? Lies about location, context, intent, identity (physical appearance, aspirations, demographics, status and standing) are all possible, sometimes even required, on the internet (and through ICTS). For example there is a surprising % of MySpace users over 100 (because MySpace restricts access to 14 years and up) so the process of participation itself is a lie! Are ICTs (and applications and services) succeeding in part because they facilitate our lying ways? or because lies/secrets are necessary to keep us ‘safe’? Israeli researchers find that online deception appears to be an enjoyable activity and guilt, fear, shame are largely absent (as opposed to face 2 face situations). Therefore, technologies may celebrate secrets and lies: see for example secret sharing websites (such as that one) and social networking sites (including twitter) make some forms of confabulation into art. She noted how this reveal the re-emergence of the social lie of the 18-19th century. Technologies also enable to uncover deception through cell-phone tracking technology, use of video & camera phones, lie-detection algorithms (on email/SMS: the longer the message, the bigger the lie), alibi services that create whole back stories (plus receipts, photos, notes...). She also interestingly quoted a korean kid tracked by her parents through GPS: "I feel sorry for my peers who don't have a GPS tracker because means that they my parents love my more!": an inversion of what people imagine about surveillance, a sort of cultural reconfiguration. In sum, she presented arguments to show how tensions between cultural practices and cultural ideals persist around lies and secrets; and how the ideas of secrets & lies offer new ways to think about privacy and security.

Final speaker was Paul Dourish discussed the relationship between ethnography and design: not simply what we could learn from ethnography but how we might want, in a technological context, imagine the relationship between ethnographic work and design practices. There is indeed a 10-15 years interest in ethnography from design community and the question of how this work can teach us is not really addressed. 2 years ago, he criticized the "implications for design" sections in research reports to state how the presence or absence of this bullet point listed at the end of reports is not the best measures of the usefulness of ethnographic work. To Paul, there might be other kind of material that can be extracted and generative of design practice. There is something missed in this when you use ethnography to define what feature you may build or what you can get people to buy. The two large previous presentations have shown that it is richer. Ethnography is an analytical practice, not only a empirical one, not simply a way to gather data and it's a way to know what matter to people and build a series of theoretical statements. He showed how we miss also a series of disciplinary power relationships: as there is the question to ethnographer about "what are the implications for design", we should also have computer scientists standing and discuss what are the implications of their work for social sciences theories. Of course, he did not want to mean that ethnographic results are not relevant and tried to show some of the way we can pick upon the fact that classical ethnography are relevant, especially in the context of mobility... symbolic considerations about mobility, presence, absence. What I found interesting here is that he presented an alternative way to link ethnographic practice to design practice, one that does look towards ethnography as a way to directly generate a series of implications for design or marketing data that tells me about the people how we'll be able to see stuff to but rather the focus is on the analytic contribution ethnographic work mix: the frames, concepts, the way in which things are put together, the ways we focus on forms of life life rather than typical consumers.

Pondering leapfrogging

This week, Tthere is an interesting article in The Economist about the limits of leapfrogging. As you may know, this term refers to technologies that allow to skip another tech generation (for instance cell phone allow to skip the introduction of huge landline infrastrucures). Based on a recent report from the World Bank, the article describes the limits and the pre-conditions needed to have leapfrogging. It shows how the spread of new technologies often depends on the availability of older ones:

"Alas, the mobile phone turns out to be rather unusual. Its very nature makes it an especially good leapfrogger: it works using radio, so there is no need to rely on physical infrastructure such as roads and phone wires; base-stations can be powered using their own generators in places where there is no electrical grid; and you do not have to be literate to use a phone, which is handy if your country's education system is in a mess. There are some other examples of leapfrog technologies that can promote development—moving straight to local, small-scale electricity generation based on solar panels or biomass, for example, rather than building a centralised power-transmission grid—but there may not be very many. (...) it is the presence of a solid foundation of intermediate technology that determines whether the latest technologies become widely diffused. (...) The World Bank's researchers looked at 28 examples of new technologies that achieved a market penetration of at least 5% in the developed world, and found that 23 of them went on to manage a penetration of over 50%. Once early adopters latch onto something new and useful, in other words, the rest of the population can quickly follow. The researchers then considered 67 new technologies that had achieved a 5% penetration in the developing world, and found that only six of them went on to reach 50%. That suggests that although new technologies are often adopted by a small minority of people in poor countries, they then fail to achieve widespread diffusion, so their benefits do not become more generally available. (...) The World Bank concludes that a country's capacity to absorb and benefit from new technology depends on the availability of more basic forms of infrastructure. This has clear implications for development policy (...) Most of the time, to go high-tech, you need to have gone medium-tech first."

Why do I blog this? interesting article in terms of innovationm change and implications for foresight.

Two design approaches: Disney Theme Park and LEGO

Not really a pattern, but I ran across two articles about design process this morning. The first one (found here) is about the design of a new ride (Toy Story Mania) at Disney theme parks:

"BUILDING elaborate models is among the first formal steps in creating a Disney attraction. Engineers, paying attention to scale and sight lines, want to find out how a planned addition would affect the existing park. Models are built on large tables equipped with wheels. The company keeps room-size models of entire parks, and engineers will eventually wheel the new model into that area to see how it looks. (...) To give birth to Toy Story Mania, Mr. Rafferty and Mr. Coltrin went to work turning drawings of the ride into foam models, toiling in the same 1950s-era building in suburban Los Angeles where Walt Disney himself once tinkered. Tweaks started to happen. The team added turrets to the top of the ride for a more dramatic flair. (...) Upstairs, designers entered blueprints for the ride into a computer program. This would allow them to start building and refining the entire project (...) “It is much easier and less expensive to do this before the concrete has been poured,” he added. “As rides become more complicated, your ability to tweak in the field gets harder and much more expensive.”

Across the street, in a cold, unmarked garage, Ms. Allen helped to conduct “play tests” on rudimentary versions of the ride. More than 400 people of all ages — all had signed strict nondisclosure agreements — sat on a plywood vehicle set up in front of a projection screen and played various versions of the games. Disney workers studied their reactions and interviewed them afterward.

And this interview of Bjarne P. Tveskov, the classic LEGO Space Designer addresses interesting topics related to design:

"BBG: Where did the ideas for the models come from? Did someone from LEGO say "Bjarne, we need a big space ship for the Blacktron line" or did you come up with the ship so they decided to produce it?

Bjarne: Well, normally there was a brief to create a new space ship or vehicle or base at a specific price point. Maybe the model were to replace an existing set or maybe there would be some other requirements. But there would always be a fixed "brick-budget" one had to stay within. That was often the hardest part; If the model was over budget, one had to simplify and sometimes strip all the little cool extras of the models. Each brick has an internal price, and there was a whole department that did nothing but calculate the prices of all the prototype models we designed. Often 20-30 different models would be built, and only one would be selected for production. Then the models went through a committee of super-experienced model-designers to make sure stability and buildability was optimal.

I remember that one of the toughest ones to slim down to the right price was the Blacktron Alienator (6876). It had to be rebuilt and re- calculated several times before the brick-count was low enough. But it's still also one my favorite sets out of the 20+ LEGO Space models I designed back in the day from 1986 to 1990."

Why do I blog this? two interesting accounts of design process in less known fields, some curious elements to be thought of. For example, the description of the test approach in the theme park scenario would be a curious topic to discuss with urban planners. Are there some transferable approaches? Would a public transport company benefit from this?

LIFT2008

A truly good year/millésime, loads of work and passion, perhaps more professional this year. Colorful and lively, an incredible crowd, lots of trust, present friends/online friends who could not attend. Lots of traces, cheese and duct-tape.

Still need to parse all I learn, discuss and digest. Thanks speakers+attendants+partners in crime! Hope you enjoyed it as much as I did.

Bamboos to reveal urban wifi

An intriguing new "urban computing" in the form of "communicating bamboo" has been developed by Orange Labs (A France Telecom R&D subsidiary). The point of such urban devices is to make WiFi hostpots more visible in public spaces and to access push-based services (mp3 download, vocal announces, etc.). Beyond the "((o))" signs that are starting to be used to show that there is wifi in the vicinity, this project is curious since it provides people with a more tangible artifacts. Related to this project is the idea of "Data Forest" in which the bamboo would be an anchor to digital services (hence a forest made of lots of bamboos). (Via fabien eychenne). For people who can read french, there is a video about this service here (presented by Emmanuel Mahé).

Why do I blog this? What is interesting here is the design of something tangible that would reveal that digital-yet-invisible services are available. A new sort of urban furnitures to some extent. I bet the designers also expect different uses to appear such as wifi picnic Nintendo DS group-play or other weird behavior yet to be described.

Bruce Sterling, black swans and goldilocks

Being an organizer of the LIFT conference is also tricky and often lead you to avoid attending the conferences. That said, I managed to watch Bruce Sterling's introductory keynote. Bruce addressed what was important in 2007 that may shape 2008. In a sense, looking out in the rear mirror to see the near future. Which led him to state "What’s the punchiest thing one can say about the past year? That’s the way it was, now get out!". The first point of this keynote was that a big part of the good things that happen to us on this planet occur BECAUSE people make it out of bed in the morning ("The main reason people prosper if because they get out of bed, showing up is 90% of the job!").

He then described how 2008 might be boring ("It's a crap year!") caused by economic downturn, global warming memes. And in the tech world, the situation looks even worse to him: what is exciting when Microsoft wants to eat Yahoo ("Is MS really about innovation when Bill Gates leaves MS to go cure malaria?").

So what may shape 2008? Is it possible to produce focuses insights about it? To Bruce Sterling, a powerful driver can be something that came unexpected, out of nowhere and largely covered in the press. Before jumping into it, the gave a disclaimer "You will probably not like it but you'll get why it's important to other people": Mrs Carla Sarkozy.

The first point he started with is to consider why talking about this in a tech conference like LIFT. To him, it's because they met at a french tech summit about the current problems encountered by the music industry and P2P policies. So to some extent it's an "internet policy romance" where Carla Sarkozy (the "Madame Du Barry of the Digital Renaissance") can be considered as a black swan. If you're not familiar with Nassim Nicholas Taleb's work, a black swan is a "a large-impact, hard-to-predict, and rare event beyond the realm of normal expectations", a ‘wild-card’ event that cannot be predicted with accuracy (in the foresight jargon). An history like this, as he said, "writes itself" and rules the world... showing that there are certain histories ("believe it or not") who dominates.

Using this metaphor, he then presented the two driving forces related to this black swan: ambition ("carla is ambitious") and publicity ("carla and nicolas are notorious, they can't turn the press off, they feed the press") with a matrix like this:

The next part of the talk was a depiction of what each square of this matrix would imply and are their what probabilities. The high ambition/high publicity square between the classic weirdest/useful scenario ( “Future tends to be weird, … but glamour has its use.”). The scenarios (and this topic) he presented may seem awkward BUT: what was interesting here was this sort of template/matrix to explore the future, a similar technique as the one we employed last year at the LIFT07 workshop about the city of the future. And of course, another black swan for the 21st century was definitely the Internet, as he pointed out.

The end of the talk were rather advices/behavior to adopt towards the future. For instance: “Let me tell you something you can take certainly in 2008, it’s to find the very character of our time. You can smell the future, you can embody it", "you cannot predict the future but you can describe it" or take futurism as the goldilock hypothesis as the future is either "too hot, too cold, just right".

Thus, he basically tied together foresight research techniques, black swans theory, goldilock hypothesis, Carla Bruni-Sarkozy and the Internet to discuss a sort of attitude towards the future. Some discussions with people+blogpost reading showed that lots of people thought he was "ranting against" this weird french couple. This was not a rant by any means, rather an exemplification of the foresight method and how unexpected events as well as driving forces can be employed to described scenarios. He wanted to state that if we do not have the proper analytical tools, we won't understand it. It requires to get the the driving forces: “Like an american who learns the rules of soccer, you probably still won’t like it very much, but you will understand why it matters to people, you’ll be able to put into a useful perceptive and get on with you own life.“

Recursive affordances

These two ash-tray found in Geneva and Lausanne are two impressive examples of an object affordances: Cigarette ash-tray

Double affordance

Why do I blog this? This is utterly curious from a design perspective. the artifacts designed to received trashed objects looks like the object itself. A sort of recursive affordance to some extent. What does that mean? It's actually not that recursive and the second example if maybe more self-explanatory since the two different garbages are next to each other. Besides, the first one has a little hole that only allow to receive small things like cigarettes.

Steve Portigal on scanning/meme-broking

There is a great interview of Steve Portigal in influx. Some excerpts I found relevant:

"A great design strategist (...) someone who has had a few different professional identities and gets excited by the spaces where disciplines, schools of thought, and methods overlap. They are curious and easily intrigued: they like to observe what's going on around them and they're good at listening to people. And they know how to use all this data to synthesize new patterns and communicate them clearly to a range of audiences. Charlie Stross, in the sci-fi book "Accelerando", describes the profession of a "meme broker" and the intense amount of content they have to assimilate every day in order to do this. Bruce Sterling calls this activity "scanning“ looking at all the sources one can and constantly asking what does this mean for my clients. Being able to work through all those data sources and pull out the implications is crucial for design strategy. (...) The best research brings to life the imperfect and messy stories of real people and presents generative frameworks that lead the way forward for new designs, products, services, features, communications, or whatever is needed."

Why do I blog this? some good insights here that rings a bell with personal thoughts, especially concerning the messiness of reality and the need to uncover quirks, peculiars situations, extreme users as well as exceptions.

Spam Subject: D entists Database in the US

I am the LIFT conference and I just received this nice spam:

"Just Released: Directory of Dentists in the United States

+ 164,071 Dentists with City, State, Zip + 158,162 Addresses + 163,596 Tel #'s + 77,694 Fax #'s + 45,072 E-Mails

Until Feb 8 the reduced price is $297 (reg $397)"

Why do I blog this? pure nonsense when working with the LIFT team on the participant greetings at University of Geneva.

All Watched Over By Machines of Loving Grace

All Watched Over By Machines of Loving Grace by Richard Brautigan, 1967

"I like to think (and the sooner the better!) of a cybernetic meadow where mammals and computers live together in mutually programming harmony like pure water touching clear sky.

I like to think (right now, please!) of a cybernetic forest filled with pines and electronics where deer stroll peacefully past computers as if they were flowers with spinning blossoms.

I like to think (it has to be!) of a cybernetic ecology where we are free of our labors and joined back to nature, returned to our mammal brothers and sisters, and all watched over by machines of loving grace."

Why do I blog this? I was reminded of this poem after listening to Paul Saffo's talk at the Singularity Summit and I quite liked it.

Latour on traceability/massive data

Fabien dug out an interesting paper by Bruno Latour about the implications of digital traces entitled "Beware your imagination leaves digital traces. The article, published in Times Higher Literary Supplement (6th April 2007) addresses the increasing traceability and how it will open up new inquiries by social sciences

"It is as if the inner workings of private worlds have been pried open because their inputs and outputs have become thoroughly traceable. (...) Before digitalisation, social psychologists used very vague words such as “rumours”, “influences”, “fads”, “fashions” or even “contexts” to describe the complex ecology of our minds. But today it just happens that a character from a game can be followed through the IP numbers of the computers from which they are clicked or from the stream of news in which they are commented upon, all the way from the designers who draw them to the blogs where their adventures are exchanged. (...) The ancient divide between the social on the one hand and the psychological on the other was largely an artefact of an asymmetry between the traceability of various types of carriers (...) today the data bank of Amazon.com has simultaneous access to my most subtle preferences as well as to my Visa card. As soon as I purchase on the web, I erase the difference between the social, the economic and the psychological, just because of the range of traces I leave behind. (...) The consequences for the social sciences will be enormous: they can finally have access to masses of data that are of the same order of magnitude as that of their older sisters, the natural sciences. But my view is that “social” has probably become as obsolete as “natural”: what is common to both is a sort of new epidemiology that was anticipated, a century ago, by the sociologist Gabriel Tarde and that has now, at last, the empirical means of its scientific ambition."

Why do I blog this? I quite like the holistic perspective Latour describes here and how tools lead to a situation in which researchers need to go beyond reductionism. And pointing out Tarde is also relevant.

Disney location-based services on Nintendo DS.

Wired reports on this intriguing modified Nintendo DS called "Disney Magic Connection" that offers location-based services (navigation, where to find what...). But it seems that it was not so much of a success.

Interestingly, Jim Hill describes what went wrong:

"The problem wasn't with the technology. From what I hear, aside from a few minor GPS & battery-related issues, the "Disney Magic Connection" units worked great. (...) the Imagineers had originally hoped that they'd be able to recruit upwards of 60 families to take part in each day's field test. But on most days, WDI had to settle for less than half that number. Mostly because cast members had such a tough time convincing families to come try "Disney Magic Connection." (...) ost people have already invested an hour of their precious vacation time just in getting to the entrance of the Magic Kingdom. And to finally make it through the turnstiles and really be looking forward to that first ride ... And then have some clown with a clipboard accost you, asking you if you'd be interested in taking part in some pilot program, was more than most parents with small children could bear at that moment. (...) Another aspect of the "Disney Magic Connection" field test that allegedly turned off a lot of would-be participants was the security deposit. You see, before these folks could actually get their hands on that DS, they were asked for a credit card. Which Mickey then took an imprint of. So that -- in the event that these Magic Kingdom visitors accidentally left the theme park without first returning their test unit -- Mouse House officials could then charge them $300 for the missing device. (...) Another cost-effective aspect of the "Disney Magic Connection" project is that these handheld units actually make use of the 400+ sensors that were put in place in this theme park back in 2004 for the "Pal Mickey" project. Of course, because there were areas in the Magic Kingdom where WDI deliberately didn't put sensors (So that this interactive plush then wouldn't speak up and ruin the show for all of the other guests) ... The Imagineers had to install hundreds of additional sensors so that these Nintendo DS units would then tell the guests where they were. (...) And -- yes -- I did say "rent." As of right now, the Walt Disney Company has no plans to sell these handheld units. Nor will you be able to bring your own Nintendo DS into the park from home and then tap into Disney's wireless network."

Why do I blog this? because it's a marvellous story of a technological failure. The service looks okay, the technology's there but there are lots of user and contextual issues that lead to this situation. Even the platform (Nintendo DS) is interesting but there's always more hidden below the technological/interface's structure.