“The inpossible is a method of practice that uses aspects of Design Fiction to explore a design space that does not possess a clear or established path to its resolution. Aesthetics play an important role in suspending disbelief in the fiction yet, unlike Design Fiction, inpossible ideas do not stand alone as a form of entertainment, nor do they simply soft-soap a society into accepting change. They actually bring it about. The importance of inpossible projects and events is that they are visionary and propose ideas that require new kinds of practice. As such, they are a journey of discovery that gives rise to ‘inpossible’ events, which may be challenges and opportunities that shape decision making. Inpossible ideas and events are simply ways of working when there are many variables and unknowns in exploring the possibilities of a vision, no matter how far away its realization may seem. Indeed, many inpossible projects and ideas may take more than one lifetime to achieve, However, their importance is not bound up in getting the imagined outcome but in the processes that take places along the way. Inpossible ideas connect people to each other - even across generations - and are not just catalysts for change but the source of novelty. This may be a form of radical ideation, or the creation of new tools and ways of working - and perhaps even a complete revolution in the way that we live!”
- Rachel Armstrong, in a write-up to her Lift13 speech.