In this interview of Nintendo execs, there is this interesting mention about the "interaction storing" capabilities of the wii (Timo described this to us during the last NFC workshop but I wanted to go deeper into this issue):
Kuroume: Sure, it's really quite simple. Wii automatically records details of what game was played, when and for how long. This is called the Play History. There's nothing controversial about that, but what did cause discussion was the fact that the Play History cannot be deleted. It's not that we couldn't change it if we wanted to, but at the moment it is not possible to delete it.Iwata; I think it's best if I give a little background for this one. I've said this countless times already, but when developing Wii, I thought constantly about what we could do to stop games being regarded with hostility in the family. So I came up with a suggestion, perhaps a rather outlandish one! (laughs) What I thought was that if a parent said that their child was only allowed to play games for one hour a day, how about making it so the console actually turns itself off after an hour? I realize the head of a games company shouldn't think things like that! (laughs) All (laughter)
Iwata Of course, the console would save the game data before it switched itself off! (...)
Kuroume What finally came out of those discussions was the idea for a Play History, which recorded the total time a particular game had been played. Rather than the console turning itself off automatically to ensure it is not played for more than an hour a day, it seemed much better to allow parents to use the Play History to discuss with their children how much they are using the console. The decision to make it impossible to delete this data was a separate subject for debate.
Tamaki: Ultimately, the Play History fulfils the function of telling parents how long their kids have been playing, as well as being an interesting talking point. It's just really fun for users to be able to see the record of how long they played. That's why we decided to make the Play History impossible to reset. You can imagine users saying: "I didn't realize I'd been playing that game so much!"... Or, in the future, we could make it possible to plot on a graph how much you've played. Also, with users' cooperation, we could compile data on which game was the most played that year. I think all of these kinds of fun ideas show that it was better to make the Play History into a permanent record.
Why do I blog this? what is not discussed here and what is certainly of great interest to me is the idea that the history of interaction with the console (whatever game or applications is used) can be deployed in other games/services to create new game and innovative gameplay: feeding back history of interactions in game design.