Interview in Gamasutra on handheld gaming. The guy advocates for the "small is beautiful" approach.
"With handheld development, the teams are smaller than big console production, and that inherently has appeal for us. This is just because we can focus more on the creative effort, and fun factor, and also working within a small team environment, for each one of our projects. I think that's a good thing. I think that multi-year projects are a difficult thing. Console titles that are multiple years in development can be very big, and the smaller dev cycles also have an appeal, because you can learn and improve your skills, and I think there's a lot to be gained there. Also, it's a good business model for smaller developers."