- Game instructions (at craft). Players receive different instructions (tool + game objectives): 5’ Videotaped
- Strategy planning (at craft): Players talk about strategy and then they have to spread on the campus.We show them the map of EPFL with the WiFi network topology: 5’
- Game: 30’ Logfiles
- Post-game questionnaire: 5’ Paper questionnaire
- Group-confrontation to the replay, semi-structured questionnaire (open questions): 30’ Videotaped
[Research] CatchBob experiment procedure
in Research