Roomware

I read N. A. Streitz, S. Konomi, H.-J. Burkhardt (Eds.), Cooperative Buildings – Integrating Information, Organization and Architecture. Proceedings of the First International Workshop on Cooperative Buildings (CoBuild’98), Darmstadt, Germany, February 25-26, 1998. Lecture Notes in Computer Science 1370. Springer: Heidelberg. pp. 4-21. Cooperative building : a flexible and dynamic environment that provides cooperative workspaces supporting and augmenting human communication and collaboration Functions : the building does not only provides facilities but it can also (re)act "on its own" after having identified certain conditions. It will diagnose problems, provide information, establish connections between people, and offer 'help'. It will adapt to changing situations and provide context-sensitive information according to knowledge about past and current states or actions, if available, about plans of the people.

A cooperative building originates in the physical architectural space but it is complemented by components realized as objects and structures in virtual information spaces. BUT a cooperative building is not restricted to one physical location ! There are also distributed settings.

Affordance of space presented in the paper : "Our day-to-day living and working environment is highly determined by the physical, architectural space around us constituted by buildings with walls, floors, ceilings, furniture, etc. They constitute also rich information spaces due to the inherent affordances either as direct information sources (e.g., calendars, maps, charts hanging on the walls, books and memos lying on the desks), or by providing ambient peripheral information (e.g., sounds of people passing by)."

->The world around us is the interface to information

+ notion of cooperation landscapes

Roomware: computer augmented things resulting from the integration of elements (e.g. wall, doors, furnitures like table, chairs...) with computer-based information devices. The resulting roomware components are interactive. They provide support for the creation, editing and presentation of information. They are networked and therefore have access to worldwide information. The chairs and the table are also mobile due to wireless networks and stand-alone power supply.

They proposes different scenario : - Scenario One: A meeting in the hallway. Meeting a colleague by chance in the hallway and starting a discussion might result in the intention to explain something by drawing a sketch on the wall and annotate it by scribbles. When the two are finished, the result of the work should disappear from the wall but still be accessible at any other place in and also outside the building. - Scenario Two : Dynamic team rooms. to provide ways for subgroups to split up during the meeting in the same room, do their work, rejoin and then immediately merge the results. - Scenario Three: The room that knows you and your team. The “room senses” the members of the team, the room configures itself restoring the state of the last meeting including the set of documents they were working on before.