Foo Camp : Geo Stuff

I saw on starhill a wide bunch of new spatial service ideas. The action took place at Foo Camp (FOO standing for "Friends of O'Reilly"), a hackers offsite hosted by Tim O'Reilly and his associates in the orchard behind their offices in Sebastapol, California."First a highly interactive white board architectural jam, which I facilitated, and therefore have no real notes. Rich Gibson may also have taken notes(?) We discussed grass roots geo apps in progress, geocoding address schemes, spatial search semantics, location sensing networks, and ended up drilling down, discussing embedding WFS, (Web Feature Server) encoded layers within an RDF description. Dan Greening talked briefly about the OMA ( Open Mobility Alliance) then Johsua Schacter showed his gps maps of new york as a preview of his nyc.lopedia, and briefly described a new RESTful service extension to geourl. Anselm Hook talked about Thingster a wish-fulfillment engine, a community web service based on on precise geographical location, and showed his 3D globe map of the blogosphere. showed of a bit of Mikel Maron's worldKit . Anslem reminds me that Jason Harlan showed of his widely regarded, cool blogmapper, And then Dirk-Willem van Gulik, president of the apache server foundation gave us a tour through the underpinnings of maps he develped with asemantics.com. (Dirk is also author of the original WFS specification)"

I would like to participate to this kind of event. Via starhill : Ideas for Location games

- Stalking suggest some good game ideas - Carriers worried about stalkers ( a topic known among telco committees as the the 'stalker.com' problem) - Flash mobs also offer possibilites - ' A former CIA guy' had game idea: Tier one countrys like iraq covered by intelligence analysis., but Tier 3 counties like Somalia could be set up as game target to acquire game info (intelligence) - Fort Irwin California is the national simulation laboratory for military location games - There's a book on military simulation games - Social Games primitives: - capture the flag - scavenger hunts - geocaching - Segmentation essential Success will depend on audiences, eg. Ispy for kids, airport game for a bored air traveler - What about acquisition games - like mobile Pokemon card trading - Game designs for adolescent girls - who like sms ( simple message services) - Game as an event based on 'flash mobs - Steve Martin and Eddie Murphy Bowfinger film as a stalker game - Educational scavening hut for kids like Apple Tucson Sabino canyon event - What about a 'paint ball' like game witha gps camera. You 'die' if you are photographed. - Game destinations: to go to the library for clues. go to a restaurant... - Super waves in stadiums - Rock concert sms for sound requests - Games as a real learning events - for learning things, empowering - Wayback historical time machine location games - Create a future in place - Virtual objects become real - real game objects- mailed by player to himself - Game objects - high value like - harry potter, star wars collectibles - How about an game palyers end real object editing kit e.g. for ' a swords, and shields' - For stalking games, Players must sign up agreeing to volunteer to be suprised by a game event. - Location games marry physical excitement of outdor sports with fantasy from computer games