“Le meilleur des mondes” (The Best of All Worlds) by Matthieu Pernot: a collection of postcards from French suburbs released between 1950 and 1980 reproduced and enlarged by the artist. Shot in B&W, colors have been added afterwards in an intrigu...
Read MoreCat Cat Revolution: An Interspecies Gaming Experience by Frank...
Cat Cat Revolution: An Interspecies Gaming Experience by Frank Noz and Jinsoo An.
Read MoreWelcome to Detroit, by hellofosta.
Welcome to Detroit, by hellofosta.
Read MoreOutcomes of Curious Ritual project
Time for presenting summer project outcomes! In July and August, I spent two months in the Media Design Program department at Art Center College of Design in Pasadena, California. As I mentioned few weeks ago, the project was called CURIOUS RITUALS: Gestural Interaction in the Digital Everyday and focused on the postures, gestures and habits related to digital devices such as laptops, cell phones, remote-controls, sensors or robots.
Along with Katherine Miyake, Nancy Kwon and Walton Chiu, we produced two things: (1) A book (.PDF, 3.1Mb) documenting current digital gestures (based on a preleminary field study in European cities and in Southern California, with essays from Dan Hill and Julian Bleecker), (2) A design fiction film that speculate about their evolution in the near future.
I'll post more material about the project in the next few weeks (approach, rationale, findings).
“Zombie Media”, as defined by Jussi Parikka: Zombie...
“Zombie Media”, as defined by Jussi Parikka: Zombie media addresses the living deads of media culture. As such, it is clearly related to the earlier calls to investigate “dead media” by Bruce Sterling and others: to map the forgotten, out-of-u...
Read MoreFrom a paper being presented at the SecureComm conference in...
From a paper being presented at the SecureComm conference in Italy by Tom Chothia and colleagues at the University of Birmingham, which investigate how users who participate in BitTorrent swarms for popular files are likely to have their IP addresses l...
Read MoreThe Moon Goose Experiment by Agnes Meyer-Brandis: The Moon...
The Moon Goose Experiment by Agnes Meyer-Brandis: The Moon Goose Experiment (MGE) is based on an excerpt from the book The Man in the Moone, written by the english bishop Francis Godwin in 1603. Godwin was the first person ever to describe weightles...
Read MoreOutrun, by Garnet Hertz: OutRun offers a unique mixed reality...
Outrun, by Garnet Hertz: OutRun offers a unique mixed reality simulation as one physically drives through an 8-bit video game. The windshield of the system features custom software that transforms the real world into an 8-bit video game, enabling the ...
Read MoreIntriguing concept: iPet Companion: “iPet Companion...
Intriguing concept: iPet Companion: “iPet Companion employs cutting-edge technology, robotics and digital connectivity that allows you to play with your pets by controlling unique robotic toys located in your home with a few clicks of your mouse. ...
Read More“Rubber band AI”: “Rubber band AI refers to...
“Rubber band AI”: “Rubber band AI refers to an artificial intelligence found in titles such as racing or sports titles that is designed to prevent players from getting too far ahead of computer-controlled opponents. When done well, such AIs can ...
Read More“What? They’re Only Mechanical Men!” says...
“What? They’re Only Mechanical Men!” says Spock, in this old Star Trek coloring book shown on io9Why do I blog this? This kind of behavior with mechanical creature will definitely be more common, even if the robot won’t be humanoid (see this s...
Read More"Quand tu regardes bien le travail d’artistes dans l’art, les illustrateurs ou la BD avec..."
“Quand tu regardes bien le travail d’artistes dans l’art, les illustrateurs ou la BD avec Moebius par exemple, il y a des visions du futur qui ont façonné le futur à force d’être des visions charmantes et attachantes. Même si le futur n’...
Read MoreTwo weird examples of photo manipulation that aims at converting...
Two weird examples of photo manipulation that aims at converting an “innocent” image into something erotic or pornographic in nature: (1) The now old “mormon porn” strategy, which consists in adding circular bubbles on an image in order to m...
Read MoreWeird: Disney Research in Zurich, Switzerland, just developed a...
Weird: Disney Research in Zurich, Switzerland, just developed a new process of robot making that enables a physical human face to be cloned onto a robot. The process is called “Physical Face Cloning,” and it involves the scanning of a human head. ...
Read MoreRead in Freud’s Civilization and its...
Read in Freud’s Civilization and its discontents “Now let us make the fantastic supposition that Rome were not a human dwelling-place, but a mental entity with just as long and varied a past history: that is, in which nothing once constructed had ...
Read More“Asymmetric gaming” as described here: providing...
“Asymmetric gaming” as described here: providing players different control schemes and specialized objectives in the same game scenario. This is a departure from traditional console game mechanics. Most current games involve a discrete set of role...
Read MoreFound in Jay, Martin. 1993. Downcast Eyes: The Denigration of...
Found in Jay, Martin. 1993. Downcast Eyes: The Denigration of Vision in Twentieth- Century French Thought. Berkeley: University of California Press: “If one had to summarize the contribution of the medieval and early modern struggle over the proper...
Read MoreA great quote by Craig Stecyk, 1975: “two hundred years...
A great quote by Craig Stecyk, 1975: “two hundred years of american technology has unwittingly created a massive cement playground of unlimited potential. but it was the minds of 11 year olds that could see that potential.”
Read MoreNot exactly your über cool high-flying drone, but I find...
Not exactly your über cool high-flying drone, but I find remote-controlled cars like this fascinating. The real-time perspective, via the goggles, might be weird.
Read More“Biotic video-game” or more thoroughly described in...
“Biotic video-game” or more thoroughly described in Design, engineering and utility of biotic games by Ingmar H. Riedel-Kruse , Alice M. Chung , Burak Dura , Andrea L. Hamilton and Byung C. Lee (2011): Games are a significant and defining part o...
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