This is not brand new, but it's been quite a while I was looking for picture of this MVRDV project (a dutch achitecture bureau) : pig city. It is about raising pigs in huge skyscrapers. I found it tremendously interesting.
SpacePlace
[Space and Place] Power Station: a new arty place in London
I took this picture 2 weeks ago in London (it's crappy I was in the train to gatwick), and a friend just told me that they are turning this so nice power station into a really cool place devoted to media/arty stuff.
[Space and Place] Concrete Cathedrals under a skyscraper cluster
Last week end for "Les journees europeenes du patrimoine", it was possible to access to the concrete underground below Paris skyscraper cluster ( La Defense), it looks like the following picture. What is crazy it those huge voids between the structures, which are called "Cathedrals Englouties".
[Space and Place] Glimpses of an empty start up
[Space and Place] Wandering in Basel
[Locative Media] A good locative media list
This list is a good summary of locative media projects.
[LocativeMedia] pdpal: mapping personal relationship to space
pdpal is "a mapping tool for recording personal experiences in public space". Yes, it is another location-based annotation tool that aims to be an "emotional gps". As usual, I am wondering if it is really used. The only successful program I know is Urban tapestries. There are so many tools like that these days... it this the locative media killer app? I dunno but I do think it can go much forward. The 'pokecon' thing described by Bruce Sterling in A good old-fashioned future seems a more promising target. Dodgeball is close to this, but is it really used by a large audience? Is the SMS the only cell phone killer app?
[UbiComp] Big Urban Game
Big Urban Game allows you to turn your city in a huge board game. You play with big inflatable game pieces.
The Big Urban Game (B.U.G.) is a five-day city-wide event that transformed the Twin Cities into a 200-square-mile game board. Three B.U.G. teams raced 25-foot-tall Red, Yellow and Blue inflatable game pieces through the streets of Minneapolis and St. Paul each day. As players in the B.U.G., the public chose which routes the pieces raced along, and followed the day's progress on the B.U.G. website. B.U.G. checkpoints were the start for discovery walking tours based on specially commissioned KNOWLEDGE MAPS nine interpretive maps of the Twin Cities available now through the Design Institute.
[Space and Place] Quake maps visualization
Paper in Communications of the ACM: "Visualizing dynamic architectural environments" by Mike Houston, Chris Niederauer, Maneesh Agrawala and Greg Humphreys (Volume 47, Issue 8). It is about how to expose the internal 3D structures of multiplayer games and architectural models by automatically generating interactive exploded views.[
[Space and Place] London Pics
Where Lovecraft turned to be a sex shop, tate modern artwork is not operational, the city is thriving, a spider invaded the tate modern, a screen is trashed by the sun, the lloyd's tower rules as the swiss re tower and yes I like huge power plant...
[LifeHack] A screen turned into a todo list
Since once my screen is out of order, I turned it into a cool to-do list. Actually, I did not take any advantage of its size and just duct-taped the todo list I had in my pocket (which is a fake one-sided dollar bill)
The to-do list is simple: - Run Catchbob experiments - Rewrite my Journal of CSCW paper taking the reviews into account - Rewrite my Journal of Multimedia paper taking the reviews into account - Write my phd research plan (gosh) that should include CatchBob experiment design - Write an article for the CSCL Symposium workshop about space - Write my literature review oultine + references
Does anybody here remenber the Hermès project? It was the european space shuttle planned to take off in early 90s... THe project ended for economical reasons (and a lack of strategy). The shuttle is still cool, Is it a blobject?When I was a teenager, I thought the European Union would have two cool outcome: a common money (it was scheduled in 1992 and supposed to be called "ECU") and a space shuttle. We now have the money but not the shuttle... Well, it's not a big deal since other science projects emerged but though... Image via wikipedia (under a non-commercial-use only licence.):
[Space and Place] Early Cognitive Mapping
According to 'On early cognitive mapping' W.K. Yeap and M.E. Jefferies (Spatial Cognition and Computation, 2 (2): 85-116, 2000)Early Cognitive Mapping: the beginnings of a cognitive map formed from one's early impressions of the environment one is in
[Space and Place] Critical Mass Bycicle Riders
(Via near near future), Critical Mass Bycicle Riders appears to be an interesting phenomenon... do they gather in Schelling Focal's points ??? It is close to the flash mob thing but it seems that the idea goes further.
Critical Mass is often described as an 'unorganised coincidence'. It happens when a lot of cyclists happen to be in the same place at the same time and decide to cycle the same way together for a while. Very often, those taking part enjoy it so much that they decide to get together at the same place and time the next month and the month after and so on, and to get other cyclists to join as well.
[Locative Media] ISEA stuff
Isea Travelogue is a cool blog about ISEA: pictures, notes...I discovered the cool stuff Ben Russel did:
* Spent the past few months interviewing archaeologists, designers, artists: mapping the space that emerged. * Mapping as an interesting cross media space: combined real and mediated * exploring materiality * performance archaeologists: Capital exchange can only arise through objectness, through our magpie like tendencies of collecting and exchanging * Objects are artifacts, basically anything that is manipulated by a human is an artifact * Metadata: we are starting to describe data more thoroughly, discreetly * Archaologists might have a key ot media theory: Anne Galloway interested in material culture, from an archaeology background * Architectonic space with interesting materiality * Traffic warden can address the real car or the digital car * Googling someone while talking to them * media textures * social spaces * simultaneous addressing * City as computer: leaving food: price engineering using artists: artists are used as price leverage * infrathinic
[Space and Place] Nobody living underwater
Talking of freak watching, I was wondering whether there are people living underwater (some kind of eco-tech organized secret society) but it seems that it's only limited to video-games. I googled but nothing interesting emerged... It is strange since there are some plans to build underwater hotels like the one in Dubai...
[Locative Media] Locative Media Event at Amsterdam New Media Institute
Locative Media at SMCS.11, 25.08.04, Stedelijk Museum CS on the 11th storey of the Post CS building, and in connection with the Summer School of the Amsterdam New Media Institute. Participants (smart people :): Pete Gomes, Esther Polak, Jo Walsh, Schuyler Erle, Ben Russell, Wilfried Hou Je Bek.
The various aspects of locative media will also be further examined in SMCS on 11. Artists make use of it or take advantage of it; there are clear possibilities for locative media in cartography and its public use, and they play a role in the ideology of the semantic web.
[Space and Place] Office in a bucket
inflate provides a nice solution for inflatable offices. (Sorry for the numbers on the picture)
[Space and Place] The oldest celestial map
The oldest celestial map: 3600 years old: