Observation

ATM, vending machines and proxemy

Observing lines of people awaiting their turns to be attended is always curious. See some examples below that shows various distance between the person using the vending machine and the next person in line:

Why do I blog this? "Proxemy", a topic I have often addressed here few years ago corresponds to the the physical distance we maintain during interpersonal interaction (see Edward Hall's writings). It can depend on cultural characteristics and contextual factors of course.

What is interesting is that this concept (and the aforementioned examples) can be applied to the design of mobile services (and of course the usage of mobile devices also influence proxemics in a certain cases).

3D map complexity

M2 map at Flon This map encountered in Lausanne this week struck me as interesting because of its complexity. The organization in 3 dimensions coupled with the somehow weirdly legible architecture turns the consultation of the map into a curious exploration.

Why do I blog this? It's important to see how signage in public space is evolving. This map actually looks like a video-game experience and may be indeed more easy to understand for digital-savvy people. An interesting complement to my earlier post about maps.

The street, being used

Street encounters A street scene, captured in Lyon (France) yesterday. An interesting example of two street activities. The book-reading-while-walking is a striking ancestor to the smartphone-contemplation-while walking and the guy in the background reveals the playful activities enabled by street infrastructures. It reminds me of this quote by Geertz that I mentioned earlier on: "We can always count on something else happening, another glancing experience, another half-witnessed event".

Wifi sharing request

Wifi request An interesting encounter last week in Lyon: a message stuck on a door from a person who want to share a wifi connection. The translation in English goes like:

"Hello, I would like to share a Wi-Fi connection with someone. I need the internet for my studies (till June) but I do not want a subscription for 3 months. Anyone interested? You can leave me a note in my mailbox or come see me on the 4th floor. Thanks."

Why do I blog this? An interesting example of how a technology (and also the business model of such technology) foster foster social interaction and forms of communication about it.

In addition, it's also curious to see what sorts of infrastructure are shared (or willing to be shared). While it seems socially acceptable to share wifi (or to ask for it), what would be the situation if someone asked for water, gas or electricity?

Evolution charts

Various charts by Raymond Loewy, "Evolution Chart of the Desk Telephone,""Evolution Chart of the Railcar," and "Evolution Chart of Female Dress and the Female Figure." 1934

Why do I blog this? currently working on gamepad evolution for a book project, I am always curious about such charts, especially when made by designers. The emphasis on shape and the different steps makes it interesting to draw some comparisons.

Meme circulation: Parking Wars

The "Parking Wars" application on Facebook was certainly one my favorite game two years ago. I gave it a shot for 3-4 months and then let it go (although one my friend is a "$28,699,245 (Parker Emeritus)". Besides it may have been the only application that attracted me to log in on Facebook back in 2006.

The game, designed by Area/Code was actually a facebook app that was meant to promote a television show:

" In Parking Wars, players earn money by parking -- legally or illegally -- on their friend's streets. Players also collect fines by ticketing illegally parked cars on their own street."

What was fantastic at the time was the fact that this simple games app took advantage of the FB social graphs in curious ways:

  • The underlying logic is simple: you need to have friends to park your cars on their street. The point is therefore to maximize the number of friends who play Parking War... which leads player to participate in the network effect through invitations (on top of word-of-mouth).
  • The game is asynchronous and turn-based so it's good to find friends on different time-shift so that you could place/remove your car when they sleep (a moment during which you don't risk to get any fine).
  • When giving a fine you can send messages to other players, the dynamic here is highly interesting as people repurposed it into some weird communication channel that is public but that address a different audience than the Facebook wall
  • Competition is stimulated with a peculiar kind of score board: you only see scores from other players within your network (who added the game). This is thus a sort of micro-community where each participants' score is made explicit.
  • The "level design" is also interesting with a "neighbor" feature that enable you to park on adjacent streets, which can be owned by people outside your network.
  • The cheating tricks are also social: you can less-active FB users to add the game so that you're pretty sure they won't check that you're illegally parked, you can create a fake FB account or benefit from streets created by people who stopped playing.
  • ... and I am sure there is more to it from the social POV

Interestingly, my curiosity towards Parking Wars came back up to the surface when chatting with my neighbor Basile Zimmermann who works as research scientist at the University of Geneva. In a recent project, he addressed how Chinese Social Networking Sites re-interpreted design concepts already used by existing platforms such as FB and turned them into something different.

Which is how he showed me a curious application he saw on a Chinese SNS called "开心网 / Kaixin001" ("Happy Network") that is a Parking Wars-inspired copy also called "争车位" ("Parking Wars") which appeared in July 2008:

The layout is similar to the one created by Area/code, some cars are more fancy than others but the main difference lies in the presence of advertisement (as shown by the "LG" brand). As a matter of fact, the ad part was not included in the first few months of this Parking Wars version on the Happy Network and it appeared approximately around March 2009 according to Basile. From what I'm told, the game is evolving too with a system of maps that operates differently from the FB version.

More explanation in his upcoming paper about this topic: Zimmermann, B. (forthcoming). "Analyzing Social Networking Web Sites: The Design of Happy Network in China" in Global Design History, Adamson, Teasley and Riello eds, Routledge.

Why do I blog this? dual interest here: 1) my fascination towards Parking Wars and its underlying game design mechanism based on social dimensions, 2) the transfer of this meme in another culture.

Digital activities

Here you can... Digital activities made explicit on paper for wanna-be customers in Paris. My favorite is the umbrella term "Use Internet" which sounds so vague, intriguing and full of possibilities that the other looks pedestrian and instrumental.

Also look at the difference between the French and the English version. For instance, in French it is not specified that Skype requires a microphone, while it is the case in English.