it's always anxious to be on video... but i've been interviewed by infonomia.tv about "the future of urban computing" (following the text version). The video is available there. Thanks Alfons Cornella and Doris Obermair.
Urban
Geography of cloud computing
The ever-growing need of relying on server infrastructure caused by cloud computing is an interesting recombination of space and technology. The Economist has a good piece about "where the cloud touches down", i.e. where to locate data centres and server farms. The fact that these facilities spring up in unexpected places such as old bunkers or shopping malls is an interesting indicator that their whereabouts is a serious concern and less an afterthought at it use to be.
"Now this haphazard landscape is becoming more centralised. Companies have been packing ever more machines into data centres, both to increase their computing capacity and to comply with new data-retention rules. (...) with demand for computing picking up in other parts of the world, the boom in data-centre construction is spreading to unexpected places. Microsoft is looking for a site in Siberia where its data can chill. Iceland has begun to market itself as a prime location for data centres, again for the cool climate, but also because of its abundant geothermal energy. (...) So will all data centres end up in remote places like Quincy or Iceland? Not necessarily. For many applications (...) firms want to have access to trading data in real time, which explains the high density of data centres near New York and London. And fast-moving online games must be hosted near their players."
As described in the article, the criteria that companies use to pick a site keep evolving. It's not only market economics but also local incentives (e.g. tax breaks). And we're heading to more complex recombination of technologies and space:
"In future the geography of the cloud is likely to get even more complex. “Virtualisation” technology already allows the software running on individual servers to be moved from one data centre to another, mainly for back-up reasons. One day soon, these “virtual machines” may migrate to wherever computing power is cheapest, or energy is greenest. Then computing will have become a true utility—and it will no longer be apt to talk of computing clouds, so much as of a computing atmosphere."
Why do I blog this? a sort of fascination towards the friction between the digital (allowed by such infrastructures) and the physical. In a way, this is a concrete example of how technologies physically reshape the material environment through new building typologies and new places colonized by technological facilities. This notion of "cloud computing" is intriguing as there is a clear paradox between the ethereal idea of a "cloud" and its very fixed geography.
Some sort of side urban computing issue that has lots of relevance anyway. Or perhaps given the remote location of some data center site, it's an example of "countryside computing"
Report about "real-time city roundtable"
Fabien wrote a comprehensive summary of his "Real-Time Cities Round Table". He basically gathered a good bunch of experts that influence the visions of real-time cities with whom they talk about "the issues, promises and implications inherent to their development".
The whole report is a valuable+pleasant read and I would only highlight the conclusion as it uncovers an interesting approach:
"The very diverse attendance at the round table clearly reveals that the real-time city touches many disciplines. Yet which trans/inter/undisciplinary skill sets will allow the researchers and practitioners present to understand how to shape the cities they intervene in? It could start by offering alternate hypotheses instead of ignoring the input of colleagues across the table. For instance, most of the research works discussed around the table are going beyond blindly pursuing technological possibilities. They take their source of get informed by social research to define the computational problems and potential solutions. To form a coherent research avenue, there is a need to go beyond bringing together researchers from different disciplines to work in multidisciplinary teams. It could languages of multiple disciplines"
Why do I blog this? because the table sets the agenda for interesting research projects I'd like to work on, and because the proposed approach in conclusion is refreshing.
GTA IV about urbanism
Anyone interested in the relationship between technologies and contemporary cities followed the release of Grand Theft Auto IV. Tom Bramwell from Eurogamer recently interviewed Aaron Garbut from Rockstar. The following part sparked my interest:
"We never reproduce real world locations. We take interesting or representative elements and create something new from them. It's about taking inspiration from real places and producing something that captures the essence of it. We're trying to take our impression of New York and keep it as that, an impression, not a laboured reproduction. I think that gives it more flavour, more intensity and in an odd way makes it feel more real. I've seen it in other games that set out to rebuild a city street by street, not only do compromises get made that favour realism over fun but a lot of the life is lost and all that's left is a hollow representation of a real place. I'd rather have the right vibe than an accurate roadmap. (...) The cities are never built specifically with missions in mind. We always build the cities first and fit the missions and stories into them. There are a few reasons for that. One of the main ones is practical and it's more pronounced on a new engine. The basic rendering parts of an engine tend to come online a lot sooner. The mission designers need a scripting language, fairly evolved physics and vehicle handling, the weapon systems, AI etc before there is much they can play with. Whereas the artists have 3D software from day one and the game can start rendering that quickly so we can get on with building the city right from the start.So we've always treated the cities like a real place. We build them, we pack them with interesting things and then we place the missions within them at a later date. Obviously once a mission is placed and working we will tweak the area to work better, but essentially the processes are fairly separate. That's not to say there isn't a deliberate intention to evoke emotional reaction as you say. It's just that if there is one it's happening during the placement and pacing of the missions. I think having this massive environment available first gives a lot of opportunity to play with the missions and find what works best."
(Excerpt from a GTA IV map)
Why do I blog this I find extremely interesting to see the spatial thinking behind the level design of GTA IV as described here. There are good parallels to draw between the game designers and urbanists as both of them have to build/transform an "environment" where "things will happen", filled with various sorts of agencies. The approach level designer take, as described by Garbut, is of course different. More specifically the purpose is not make a city efficient but instead about how to engage players in fun and free interactions. That said, I am sure that there are relevant ideas to pick up.
About an intriguing urban computing assemblage
The recent story of Google cars causing stir in Rome still makes me wondering about the perception of so-called "urban computing" and citizens. To put it shortly, the problem was basic: Google recently brought in black cars in Rome that take pictures for the Google Streetview project (yes at some point you have to physical artifacts taking PICTURES of streetviews, it's not just virtual). BernhardWarner for the timesonline hence reports the following people's reaction to these black cars:
"On cue, pedestrians shuffled off the street and into bars, out of sight of the offending vehicle, no doubt wondering if these are the new intrusions that must be endured after a sudden shift to the right. Your correspondent managed to snake through a queue of cars at a traffic light to get a better look at the vehicle that upset so many mid-afternoon espressos. (...) Just then the Google car swung left and I followed, in a very slow pursuit. The identical scene unfolded before me: Romans stumbling into shops and bars, hoping to be out of view of the camera's lens"
In a sense, they perceived it as "a new type of video surveillance vehicle". I won't enter into the details of the explanation provided by the timesonline (the election of a right-wing mayor... who wants to promote tough-on-crime platforms) but this situation seems certainly revealing of a troublesome relationship between technological assemblage.
The picture of the google cars in the Netherlands made by Lars van de Goor shows how the whole pack can be intimidating:
Why do I blog this? what I find interesting here is less the perception of a service (that can be articulated as "urban computing") but instead the sort of experience of the infrastructure needed to provide a service. A flock of all-similar black cars wandering around the city with huge camera-devices may indeed by an intriguing experience as it may came out from the blue. Will we see more of this sort of encounters in the city of the near future?
Btw, Mauro were in you in Rome? have you seen this?
Vending machine proxy/broker
Right after reading Dan Hill's recent post about transport fare system this morning, I had to bring a friend to a tram stop here in Geneva and I had an interesting discussion with what I would call the local "vending machine proxy/broker". Transport ticket machines in Geneva are actually a bit complex: the interface is a pain (with buttons without any uses, two little screens, two slots to swipe a care), the pricing is also difficult to understand and to choose (for instance the zoning is not very well described and reflected in the interface). Plus: the ticket does not give back change (it gives you a sort of ticket that you can use to claim your money back at counters). We discussed that example during the LIFT08 workshop about design failures, talking how this situation leads to frustration and waste of time or money since lots of people choose to avoid paying.
That said, the most interesting phenomenon is the presence in some key tram/bus spots of "proxy ladies" who help people to buy a ticket. They generally take your change, ask you where you'd like to go and use their transport card to get the ticket. The thing is that when you buy a "cartabonus" card for X transport then you can get one free (as that lady explained me). They can then make a few amount of money using that trick and help angry or clueless Geneva visitors.
What's interesting here is that the lady is NOT an agent from the transport company. She's a freelance proxy to the machine, or "broker" with customers. The whole system itself generated this opportunity to make a little amount of money (incentive for the broker) AND help customers who definitely need a hand.
Why do I blog this? following closely what happen with "urban interface", I find this example fascinating, especially when you think about it was not planned by the machine designers, how it was a by-product of the bad design+pricing system. To me, that's a very important example to be understood if one wants to design relevant "urban computing" applications. The presence of a human helper is tremendously interesting here. Although this only happens in crowded transport spots (like the railway station), there are lessons to draw here about "urban interface" in contemporary cities.
Spending time with that lady is fantastic, especially if you consider that she speaks a sort of mix of french and portuguese AND she still manage to help people finding the right ticket to go to a specific zone. Furthermore, the whole transactions between some customers and the "proxy lady" are a very rich terrain to investigate people's mental representation of the city and how they can be translated into an interface (or a need to have a human face to help them!). Through a discussion with the customer, the proxy lady seems to help him/her transferring the representation of the wanted location (its image-ability) in the zoned map printed on the vending machine, and thus, to choose the right button to buy the correct ticket.
Social friction and urban computing
When Fabien and I had to find a title for our photo booklet "Sliding Friction: The Harmonious Jungle of Contemporary Cities", the notion of "friction" came up very easily in the conversation. Having read few books by Lefebvre in the last few years, it was certainly one of the reason for picking up that term. Digging my "Docs" folder on my laptop, I recently unburied a very good paper by Jensen & Lenskjoldabout similar issues. It's called "Designing for social friction: Exploring ubiquitous computing as means of cultural interventions in urban space".
Here's how they define this "social friction" (a notion they discuss using Lefebvre and De Certeau):
"Social friction is a fundamental aspect of everyday life. We use the term to denote the process, which separates different expressive behaviours and contexts from each other. Social friction is at play when people in the city act and express themselves in surprising and unconventional ways. When people challenge existing norms and leave marks and traces on their social and physical surroundings. (...) Social friction can also be described as the ‘rubbing of’ of people on each other. It is the kind of friction that occurs when people, who hold different backgrounds, understandings and experiences, meet on the bus or in the street and exchange opinions, stories or maybe just gestures and glances."
Now, what about "social friction" and ubiquitous/urban computing? The authors' point is that this notion is helpful "in the development and analysis of ubiquitous computing in relation to art and design". They articulate social friction a critical position, which could be applied as a strategy for design. Relying (or designing for) social friction is then seen as way to release new forms of social and cultural potentials. Which, is also related to Nicolas Bourriaud's idea of "art as a social interestice". Why do I blog this? my interest in urban computing and art practices led me to that paper, I quite like that notion of "social friction". Let's sleep on it.
How homeless people perceive urban and mobile technologies
If there's a population that is often overlooked (or dismissed) by urban designers or urban technology engineers, it's definitely the homeless. A CHI 2008 paper by Le Dantec and Edwards entitled "Designs on Dignity: Perceptions of Technology Among the Homeless" deals with this topic, trying to understand how technology — from cell phones to bus passes—affects their daily lives. Such a qualitative study allows them to challenge reseachers' assumptions about people's relationship with technology and discuss possible opportunities to develop services. Using Photo-Elicitation Interview, the researchers identified different unique needs homeless had and characterized perceptions of technology among them. Some excerpts from the results:
"Staying Connected: The first theme was the importance of staying connected to family members and friends during spells of homelessness. (...) Many of the participants came from places other than their current urban home and keeping in touch over distance was something they worried about.
Synchronous v. Asynchronous Connections All of the participants had voice-mail accounts through local organizations. These accounts were meant to provide a stable number of contact and aid in job searches and managing appointments or other personal business. (...) The difficulty for a number of participants was in accessing their voicemail, leading to a decidedly asynchronous style of communication when using the telephone.
Mobile Telephony The preferred way to maintain a stable connection to family and friends for many of the participants in the study was through a cell phone. (...) cell phones were not without problems (...) the ongoing cost, the need for access to power to recharge the phones, and the inevitability of theft when living in and out of shelters.of his extended friends he would tell about being homeless.
Identity Management: For participants in our study, different forms of identity management came out through their use of technology and social institutions. (...) Identity management took both technology- and non-technology-focused forms. For example, on the non-technologic side, identity management appeared in how participants managed their physical appearance
Access to Information, Social Networks: The social network was the primary mechanism participants in this study used to navigate the world around them.
The Digital Divide: Participants varied widely in the use of information technology, effectively resulting in an internal “digital divide” within the homeless community.
Health and Medication
Getting Around: Moving around the city was an imperative for our participants."
As the authors say, although these needs can suggest opportunities for designed solutions, they find it more relevant to consider the broader implications for urban computing:
The social dynamics that are playfully exposed through urban computing ideas could be more thoughtfully considered in their relation to the less-priviledged participants of the urban environment. Appropriate technologies need to consider more than the usability or psychological appropriateness of an interaction. We need to put careful thought into the social impact technologies have for non-users as well as users. In using technology to redefine boundaries, we have an opportunity to do so inclusively, bringing the periphery into sharper focuses, inviting in the disenfranchised and the under-served. "
Why do I blog this? This kind of research help to figure out alternative vision of current urban computing ideas as it allows to adopt another lens concerning people's relationship with technology and the city. All the issues described in the paper are extremely important to consider the situation in a more holistic way (and certainly not only as a quest for " design opportunities").
In addition, I also find interesting the way some concrete problems are considered here. For instance, the article describes how some homeless people make communication decisions based on their ability to predict cost using pre-paid cellular service. The problem of these phones is that purchased minutes expire after as little as 30 days and phone numbers that become inactive can be reclaimed by the service providers after 90 days (which is difficult for people with irregular incomes). What is interesting here is the notion that the problem is not necessarily about the technology itself but rather the whole model of its deployment (business model). This is a good example of a technosocial situation in which the whole ecosystem should be taken into account if a technology is to be adopted. Of course, in this case, this kind of limit in pre-paid phone contracts is generally aimed at getting rid of this sort of population... :(
Mapping The Emerging Urban Landscape
"Trace: Mapping The Emerging Urban Landscape" by Alison Sant is an interesting article if you're interested in the whole debate about digital traces and how wireless networks and mobile devices are "reforming our contemporary notions of urban place". It deals with a topic I am interested in, which is the boundaries of wireless technology. As the authors says, they have deep implications for our notion of space even though they are not physically obvious. Sant describes in this paper a project called *TRACE* which make the wifi topography visible, revealing "the intersection of the physical and immaterial infrastructures of the city" (I don't know why they say it's immaterial... as WiFi nodes are all but immaterial). Moreover, the project also reveals the fluctuating character of the wireless network, an important characteristic as it challenges the notion of "a purely static notion of public space". This sort of "Hertzian landscape" is represented as follows, with "binary qualities of being on and off the network, in locked or unlocked zones, and in areas of unique or default node name".
For instance, it can be represented like this, with the shapes are uniquely suited to each node and are at varying angles:
The process of building these viz also allowed the author to observe very interesting practices:
"The decision to leave a WiFI node locked or unlocked or to rename a base station communicates a bias to those that "see" these nodes through wireless devices. In addition, WiFI node names and encryption states become vehicles to express disparate attitudes about public access. An inflammatory declaration of privacy like "Go Away!" may be opposed by an open invitation to logon in the form of a web site address "go http://192.168.168.4/airport" (...) Our understanding of physical space becomes complicated by traces of electronic signals, the way they are formatted, and the information they project to us. The wireless network suggests a new subtext to urban space. In turn, these transmissions change our fundamental understanding of location. Instead of responding purely to the physical space around us, we also become engaged with the fleeting qualities of wireless signal. These "states" of the network begin to inform and direct our interactions with the urban landscape as significantly as the material landmarks on city maps."
Why do I blog this? I like how the author describes this wireless layer as an hertzian fooprint that is dynamic and reconfigure our relationship to space in novel ways. Very much in line with similar projects such as Anthony Dunne and Fiona Raby's "Tunable Cities" (Architectural Design 68*, No. 11/12, pp. 78-79, November-December 1998):
"". . . [H]ertzian space is actual and physical even though our senses detect only a tiny part of the electromagnetic spectrum. Images of footprints of satellite TV transmissions in relation to the surface of the earth, and computer models showing cellular phone propagation in relation to urban environments, reveal that hertzian space is not isotropic but has an 'electroclimate' defined by wavelength, frequency and field strength. Interaction with the natural and artificial landscape creates a hybrid landscape of shadows, reflections, and hot points.""
That issue is important to me as there is an intriguing paradox with the advent of the "digital city" (which gets lots of visibility in the media) and its relative invisibility practically speaking.
Shopping carts culture
Beyond molested bicycles, street cleaning vehicles and bad wiring, shopping carts are highly ranked in my list of intriguing city devices. One of the reason is because there is always a small proportion of carts that are stolen, abandoned or used or other purposes. Some examples easily comes to mind, see for instance how this bunch of homeless people in LA use the cart:
OR, more intriguing in Madrid, I stumbled across these 2 guys who collect steel material on the street before selling it somewhere. The carts shown below served as a convenient way to carry steel stuff before heading to a buyer:
BUT it's certainly the abandoned shopping carts like that one encountered yesterday in Geneva, which ranks first in my list of cart behavior.
Abandoned carts always makes me wonder that there are strong design opportunities for micro-distance devices like this in our contemporary cities.
The digital traces of bike rental solution "Bicincittà"
When it comes to bike rental platforms, I am often intrigued by how digital technologies are employed and for what purposes. A description of how italian biking solution Bicincittà describes it in detail:
"Monitoring and organizational systems: Every movement of the bicycles is transmitted to a server that updates in real time their availability in the area. Upon receiving an electronic card, each cyclist is then registered in the server, having inserted his/her personal information and telephone number. This card is distributed for an indeterminate amount of time and can be deactivated remotely at any time at the director’s discretion. The system’s interface supplies us with the user’s personal information at the moment of the hire, giving us a general overview of who is exploiting the system. As a result we can analyze bike movements and study their statistics in order to increase or decrease the number of bicycles according to demand.Tele-diagnostic system: Bicincittà is equipped with a remotely enhanced diagnostic system that allows us to know the conditions of the parking stations at any moment. Wherever there may be a damaged or malfunctioning unit, a remote mechanism allows us to reset the device, be it a single parking space or the entire parking station. The practicality of the tele-diagnostic system allows us to solve problems from a distance. This guarantees a completely efficient, indispensable organization in providing quality available alternative public transportation."
Seems to be very close to Velib/Velov and co. The website interestingly gives some random stats which seems to be more descriptive than explicative:
Why do I blog this? I find interesting to see where digital technologies play a role in bike rental solutions; and the description above is quite transparent regarding how the digital traces of physical activities (movement, parking, diagnosis). In addition, I like the way they describe the whole process. There must be intriguing tools and visualizations to reflect that kind of traces for diverse "urban audiences":
- the company which needs to have indicators about his services (but the one above is maybe less informative since it's regardless of any explanatory variable such as city, weather, etc.).
- local institutions that what to get information about bike mobility in their city, how the platform is used, etc. in a sort of descriptive way. Further out, they might also need to access to a more explicative dimension so that they could see what works (re-fill of stations, time spent on bikes, etc) and what doesn't. The point would hence be to modify the system (change the frequency of re-fill, add stations, etc.)
- Customers who may want to get information about the service availability (number of bikes in real-time at what station) or more elaborated services (why not printing out special maps to depict the best areas to drop a bike, new routes to come past certain empty bike stations). This information could also be coupled with other one coming from other means of transport to help people to pick-up a more efficient succession of transport means (get a bike - use it to go to a metro station - get the metro and get out); in order - for instance - to avoid finding no spots for your bike (or a steep hill?).
Roads patterns following biological patterns
Belle Dumé in the NewScientist addressed recently the idea that city road networks grow like biological systems. The article is basically a description of the academic work of Marc Barthélemy and Alessandro Flammini who analysed street pattern data from roughly 300 cities, including Brasilia, Cairo, Los Angeles, London, New Delhi, and Venice. Using these cases, the researchers found interesting patterns showing that the road networks in cities evolve driven by a simple universal mechanism that follows a biological metaphor:
"The main influence on the simulated network as it grows is the need to efficiently connect new areas to the existing road network – a process they call "local optimisation". They say the road patterns in cities evolve thanks to similar local efforts, as people try to connect houses, businesses and other infrastructures to existing roads. (...) "Beyond the economic, demographic and geographic "forces" that shape a town, there are a myriad of small "accidents" that contribute" he says. "Although these are unpredictable, they can be understood in terms of statistics and simple modelling."
The team's model also reveals that roads often bend, even in the absence of geographical obstacles, and that road intersections are generally perpendicular."
And, as the authors described in their paper, "in the absence of a global design strategy, the evolution of many different transportation networks indeed follows a simple universal mechanism." Why do I blog this? I am not really into urban pattern modeling but I find interesting this notion of "local optimisation" and how it works for instance for roads and not for rail (because of its different nature and scales).
This is somewhat related to the elephant path (desire line) I often blog about here and there as pointed out by Space and Culture. A desire line can be turned into a design opportunity and thus into a new road.
Why is that interesting? certainly because it shows the contingencies of the urban infrastructure. I am wondering this hold true for other sort of infra, such as internet connections.
Elephant path or desire line
Another synonym for elephant path: desire line. According to the Wikipedia:
"A desire line is a path developed by erosion caused by animal or human footfall. The path usually represents the shortest or most easily navigated route between an origin and destination. The width and amount of erosion of the line represents the amount of demand. Desire lines were used in early transportation planning, prior to the advent of computerized models. They are manifested on the surface of the earth in certain cases, e.g., as dirt pathways created by people walking through a field, when the original movement by individuals helps clear a path, thereby encouraging more travel. Explorers may tred a path through foliage or grass, leaving a trail "of least resistance" for followers."
In french people say "chemin de l’âne" which means "donkey trail".
Related: How to kill an elephant path and here.
SK8 object
SK8 OBJECT 1.5 is a very interesting urban artifact designed by Melanie Iten and Gon Zifroni, commissioned by the city of Geneva. It's actually a mix of a bench and a skateboard bank:
Why do I blog this? simply because I find that kind of project interesting and curious. Readers here know my interest in skateboarding practices and how I see skateboarders as an interesting target group to foresee the future of urban behavior. In this case, what I find relevant is the fact that it's not the skaters who are innovative but urban designers. Beyond the shape and the affordance of the object that I like, the implications are very interesting here in the sense that the object can be used by different populations (BMX+rollers+skaters AND regular pedestrians). Of course, it can be employed by these different population at the same time, showing the urban tensions of urban furnitures.
I also find intriguing how it looks like a mix between a skatepark artefact and something more... urban, less artificial like the assumption that if you build a skatepark, people will go there.
Street Electronic Journal
This sort of device installed here used to be called "Journal Electronique de Rue" (Street Electronic Journal) in the 80s in France. What I find intriguing here is the assumption people had for this sort of urban screen: so much confidence in them led people to employ the word "journal" for a pretty basic display.
Shared mobility
Seen in Amsterdam last fall, beyond tandems. What I like here is that there is a potential to have this sort of device circling around a certain path, taking and letting people along the way, each of the participant giving a contribution to the movement. In the case above, it's not really like that, it's simply a "beer bike" :) A curious form of mobility anyway
Sousveillance tactic? Protest against CCTV?
Paris, invisible city
Finally managed to read the oversized Paris ville invisible book by Bruno Latour and Emilie Hermant (1998). The whole thing is an amazing photographic essay on the "social" and technical aspects of the city of Paris ("social" in Latour's sense). It's a bit like Susan Star's article called The Ethnography of Infrastructure but definitely in Latour's words (and yes it's definitely french). There is also a web version, defined as "a sociological web opera".
For this post, I am mostly concerned by the notion of traces, their visibility and their implications. An important part of the book is about various "channels of signifiers": from collected data like temperature or time to their computation by intermediaries (sensors, computers) and the map and model outputs employed by institutions such as telecom operators or police departments
Some excerpts from an english translation by Liz Carey-Libbrecht:
"Megalomaniacs confuse the map and the territory and think they can dominate all of Paris just because they do, indeed, have all of Paris before their eyes. Paranoiacs confuse the territory and the map and think they are dominated, observed, watched, just because a blind person absent-mindedly looks at some obscure signs in a four-by-eight metre room in a secret place. Both take the cascade of transformations for information, and twice they miss that which is gained and that which is lost in the jump from trace to trace – the former on the way down, the latter on the way up. Rather imagine two triangles, one fitted into the other: the base of the first, very large, gets smaller as one moves up to the acute angle at the top: that's the loss; the second one, upside down in the first, gets progressively bigger from the point to the base: that's the gain. If we want to represent the social, we have to get used to replacing all the double-click information transfers by cascades of transformations. To be sure, we'll lose the perverted thrill of the megalomaniacs and the paranoiacs, but the gain will be worth the loss. (...) The more information spreads and the more we can track our attachments to others, since everywhere cables, forms, plugs, sensors, exchangers, translators, bridges, packets, modems, platforms and compilers become visible and expensive – with the price tag still attached to them. the reader will perhaps forgive us for our myopic obsession with the trails of traces"
About how to reveal the invisible and the role of this book:
"the visible is never in an isolated image or in something outside of images, but in the montage of images, a transformation of images, a cross-cutting view, a progression, a formatting, a networking. (...) In photos and text we've attempted to highlight the role of the countless intermediaries who participate in the coexistence of millions of Parisians. In the series of transformations that we followed with myopic obsession, we would have liked to have kept each step, each notch, each stage, so that the final result could never abolish, absorb or replace the series of humble mediators that alone give it its meaning and scope. "
Why do I blog this? The book is a very intriguing read for anyone interested in contemporary cities and their underlying activities/infrastructures. If you liked Italo Calvino's "invisible cities", that book written by Latour (with pictures from Emilie Hermant) is a must read. The notion of traces described here is very Latour-ian to some extent and it's interesting how he uses it to describe what happens in a contemporary city such as Paris. What I find relevant here is this idea of "intermediaries" and the observation of the transformation he discusses.
If you've read Dan Hill's post "The Street as a Platform", that book is a theoretical exploration of the issue of technologies in city space. There is of course much more to draw from this book, which I will explore in following blogposts.
Spatial annotation? reminder?
From the ground to satellites
Seen last week in Geneva, next to temporary constructions for immigrants. What can we see here in this interesting "point of contact" - almost all have the same orientation (= same channels? same cultural group of viewer?) - they are grounded, do not at their regular position on the roof (= left here in a a hurry? not possible to climb to the roof) - they are very close to the sidewalk where people pass by (low number of people passing here anyway)